The cutscene engine is simply amazing, and Although some of the polygons seem a bit clunky in some of the cutscenes, the characters show great expression and movement. The graphics in Escape From Monkey Island are a la Grim Fandango with a piratey twist, the backgrounds look truly spectacular and the effects such as flames really add some realism to the game. One thing that made this game feel so right was the way LucasArts have kept in with previous traditions from obscure Easter eggs to familiar old "follow-the-trail" puzzles.Īny hype or concerns that Escape from Monkey Island would be the stinker in the series can be dispelled instantly, as I can say with great pleasure, that this is gonna be one of your favourites in the series. Of course, the game isn't flawless, the controls can be erratic at times and there are the occasion bugs, but no more then would be expected from such a complex genre of game. The use of the LUA engine has been implemented fantastically and it really feels like its evolved a lot since Grim Fandango. The controls and new game style do take some getting used to and were frustrating at first but as soon as you get use to them, it feels like second nature. With complete surprises and twists in the plot, the action never stops and there isn't a dull moment. The following article was published on Mixnmojo on Friday, November 17, 2000, and recounts very early opinions of people playing Escape from Monkey Island soon after its release.Īlthough I've only experienced the first half of the game, I already know that EMI meets the high standard of previous Monkey Island games.Īt first the plot seemed a bit weak, but as soon as I got in to it, I was entranced with the rich environments, characters and dialogue that I didn't even notice the idiocricies of say Guybrush protecting the space-time continuum or an evil henchman with no nose.
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